Wednesday, January 19, 2011
Star Wars: Empire at War - Corellia
Star Wars: Empire at War - Corellia
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.
Rebellion Campaign
Corellia is the site of Mission 7 (Rescue the Millennium Falcon) and on the Empire's path to Mon Calamari in Mission 11 (Defense of Mon Calamari).
Space Battle
This was a curiously straightforward mission once you realize that the nearest two Imperial Star Destroyers will not engage if you leave them alone. I started this mission with Sundered Heart, six Assault Frigates, and two Broadsides. I simply set all units to attack the tractor beam holding the Millennium Falcon. Although the Assault Frigates were distracted along the way by the space turrets, just before the Imperial Star Destroyer reached the space station the Tractor Beam was reduced to about 50%. This allowed the Millennium Falcon to break free and the mission cutscene to start.
Corellian orbital space can be conquered after the mission without resistance. Build an Ion Cannon now for Mission 11 when Corellia is in the warpath of the Imperials. You do, however, probably have just enough time to finish building it during Mission 11 before it is attacked.
If you let Captain Piett lead the Mon Calamari invasion force out from Coruscant in Mission 11, he will head down to Corellia where you can destroy his fleet with Admiral Ackbar, Home One, four Mon Calamari Cruisers (all of these given to you free in Mission 11) and two Marauders. Be sure to have by then built up your space station there and put an Ion Cannon on the ground. Keep the Accuser disabled with the Ion Cannon and Captain Piett won't get to fire the shield-ignoring beam from his special Imperial Star Destroyer.
The map is tricky there with asteroids right in front, forcing your Cruisers to spread out (Home One will probably swing far to the left) if you try to move them. Instead, let the Imperials come to you, thereby forcing them to approach one at a time.
Star Wars: Empire at War - Carida
Star Wars: Empire at War - Carida
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.
Rebellion Campaign
Carida is the site of Mission 10 (Handle with Care!)
When the mission is announced, you are told to move the Millennium Falcon to Mon Motha. However, as soon as you move Mon Motha from wherever she is located, the mission is initiated and after dialog you are you are automatically taken to a special land map with only Han Solo and Chewbacca. There is no Space Battle. Shortly after Mission 10 is completed, Carida is given over to Empire control with no space station and no ground buildings.
After Mission 10, the Rebellion Campaign moves very quickly and there is hardly any time to build and move things around, so if you want to amass a huge fleet and build up your space stations, do so before starting this mission.
Land Battle
This mission is essentially linear with prompts by the heroes as to what to do. Here are some things you might want to do to deviate from the prompts:
- There is a Build Pad near the TIE Mauler parking lot, so build a Bacta Healing Tank to first heal Han Solo and Chewbacca from any injuries sustained from the infantry and Anti-Infantry Turrets, then swap it for a Vehicle Repair Station. Move Han Solo to the alley where the Anti-Infantry Turrets were located and let Chewbacca handle things for a while.
- When you first get Chewbacca into a TIE Mauler, use it to run down as much infantry as you can. If you draw the attention of a AT-ST Walker, retreat back to the Vehicle Repair Station and engage it there. The continuous healing should let you out-last the Walker.
- Once you get into the AT-AT, you need to have Han Solo help Chewbacca with infantry. You'd be surprised how quickly two squads of infantry can damage the AT-AT. Keep the AT-AT repaired because you want to use it for the remainder of the mission. You are provided with Saber Tanks later, but those can be even harder to use against infantry.
- Watch for the Turrets to rebuild themselves once you get to the Turbolasers. Sometimes they will immediately rebuild when you've destroyed them, so be cautious. Double back and destroy them before finally moving to the storage area for the data.
After Mission 10, Carida starts with no space station and no ground buildings, but has a garrison including one AT-AT.
Very shortly after you land reinforcements, you will be relentlessly swarmed, although the Imperials are also fighting Rancors. Run north east immediately to secure the two Build Pads around a dugout, and make them Vehicle Repair Stations. Arrange your forces and hold out. You will probably need at least one, if not two, units of Mobile Proton Torpedo Launchers (total 4 vehicles plus Spotter Droids).
An alternative to frantically looking for cover when you land is to send down just one unit (two individuals) of Rebel Infiltrators. Run them west and take down only Scout Troopers who follow you. Build a Bacta Healing Tank at the western end of the beach and make that your temporary base while you run back and forth along the beach helping the Rancors from a safe distance. The Rancors move slowly and like all units, quickly lose interest if you are out of their line of sight.
Be cautious of attracting the attention of the AT-AT, although Rancors can do massive damage to them, and they are likely to get their head stuck in the Rancor cave, and be unable to turn, and therefore helpless.
If you go past a building, either drop a Thermal Detonator or call a Bombing Run. When the landing zone is reasonably quiet, call down the rest of your troops.
If you watch the Rancors fight Stormtroopers, they sometimes pick one up and swallow it. Because of shading when enemies are behind an object, you can actually watch the silhouette of a Stormtrooper going down head-first inside a Rancor, as in this screenshot...
Star Wars: Empire at War - Bothawui
Star Wars: Empire at War - Bothawui
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.
Rebellion Campaign
Land Battle
From your starting position, there are various barricades and Build Pads at which you can dig in. Inside the area Shield are Build Pads which you really need to secure before the Imperials put Turrets on them. If you fail to do this and you cannot take down the turrets, you may have to go the long way around to the northern base entrance while holding the Imperials off with a lot of Turrets at the south side.
Star Wars: Empire at War - Bestine
Star Wars: Empire at War - Bestine
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.
Imperial Campaign
Available in Mission 5 (Subjugating Geonosis) / Tech Level 1.
Space Battle
The map does not immediately make it apparent, but between your initial entry North-West-North of the space station, there is an asteroid field that Acclamators will have to avoid. This means that they will make a tight turn to face the space station at the very end. The ship that reaches the turn first will come under a lot of fire and could be lost.
Instead, first go far north, then east -- using the Move command so they won't stray to attack something that comes into range -- then start your attack run on the station once your Acclamators are close enough to stay together when they turn and head down.
Land Battle
Bestine has a lot of side-by-side Building Pads, which can either be very dangerous Turrets or very strong Vehicle Repair Stations. Since I use at lot of AT-STs, I chose Repair Stations.
What makes Bestine interesting are the narrow corridors. When you get to the second Reinforcement Point, you have just enough time to secure the Building Pads before a horde of infantry rush you.
Nearest to the Building Pads is a dugout (which heals infantry while they are in it). This dugout will typically accept only one unit at a time. If you move Vader out, the Pirates immediately try to secure it -- which could put them right in front of an AT-ST who can then rush forward and step on them. The initial wave has a lot of infantry, so you can actually charge your AT-STs forward a couple of times to quickly squash the infantry.
Once the vehicles appear after the infantry rush, try not to use your Bombing Run yet. Instead, once you advance forward and are near where the peninsula ends, there will be lots of vehicles and two dangerously positioned turrets. Wait a bit for the vehicles to converge, then move Vader ahead to locate the turrets and call down a Bombing Run. Pull Vader back, especially if he is quite hurt by this time. Wait for the bombs to drop, then quickly rush out of the narrow corridor and secure the Building Pads.
Rebellion Campaign
Space Battle
Land Battle
PLACEHOLDER
UNDER CONSTRUCTION
CONTENT COMING SOON
Star Wars: Empire at War - Atzerri
Star Wars: Empire at War - Atzerri
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.
Imperial Campaign
In Mission 9 (The Traitorous Moff), you first engage Moff Kalast over Atzerri.
Space Battle
The initial battle with Moff Kalast is straightforward. Afterwards, Moff Tarkin gives you an Interdictor at Coruscant.
It is vital that you grab this quickly and get ready for Moff Kalast to reappear over Atzerri. If you miss him, or if you fail to apprehend him there, he will appear elsewhere. He only appears over planets that have already been revealed/are accessible, so if you have conquered all planets, then he will appear over one of them.
The problem is, wherever he pops up, you lose everything in orbit, including a space station, regardless of how built up it is. The station is replaced by a level 2 Rebel space station, and Moff Kalast is accompanied by a small Rebel fleet. So the sooner you apprehend him, the less infrastructure you will lose.
Land Battle
You start with a small force and the enemy behind a shield, with no ready way to disable the shield.
Move forward your AT-AT along the diagonal path and park it at the Building Pad nearer the shielded Rebel base. When the initial wave of Rebels is over and your SPMA-Ts are moved up and in position to provide your AT-AT with covering fire, move your AT-AT into the base.
Here, Colonel Veer's special AT-AT ability to unleash a powerful barrage is useful for quickly taking down the Shield Generator so that your SPMA-Ts can continue to support your AT-AT with covering fire because there will be a lot of vehicles traffic-jammed around the AT-AT's legs, some of which are T4-B Heavy Tanks that even an AT-AT has trouble quickly destroying.
Atzerri has two lakes separated by a diagonal path. You can have Repulsor Tanks on the lakes, but we didn't find this very useful.
Star Wars: Empire at War - Alderaan
Star Wars: Empire at War - Alderaan
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.
Imperial Campaign
Prior to sending over the Death Star, it is possible to conquer Alderaan with a Smuggler. Sending the Smuggler into orbit, and then onto the planet allows you to take over Alderaan. You gain income and can build a Space Station and buildings on land. However, if you take over the planet in this way, it will become impossible to finish the Imperial Campaign.
Normally, to destroy a planet that you own, or where you control orbital space, you move the Death Star into orbit, then drag it into a special "Destroy Planet" slot. During the campaign, however, moving the Death Star to Alderaan triggers the special space combat. Even after the countdown expires, you will not be able to fire the Death Star -- presumably because you now own Alderaan.
Space Battle
A remarkably simple mission even on Hard Difficulty. You start with the Death Star in the background. It cannot be interacted with or destroyed; and a tiny fleet of 4 Tartans and 4 Victory Star Destroyers. Whatever fleet you brought with the Death Star is relegated to your reinforcement pool.
Rebels start with a few Mon Calamari capital ships (that you can initially see), and several others in the fog of war, including the Admiral Akbar's supposedly gigantic Home One (in Empire at War, it is not in canon proportionate scale with regular Mon Calamari capital ships). The Rebels also start in the middle of the battle map, so it's not like you can engage them cautiously the way you can with space station sieges with the space station generally placed a bit further into one corner.
If you read the Mission Objective very carefully, you will realize that you don't need to win anything or destroy anything. You just have to have at least one ship limping at the end of the countdown, at which time if you have no ship selected, your console will show a pull-down lever to fire the Death Star.
At Hard Difficulty, you need 75 seconds. Just select all the free ships and set them to stop moving, then wait for the countdown. None of the surviving ships will be added to your fleet afterwards.
After Alderaan, your Death Star and fleet automatically retreat. Bring any ship back to Alderaan to secure orbital space. There is no planet left, but you can still get 1 Credit/day of income and you can build a level 5 Space Station there.
Land Battle
Alderaan is reduced to rubble in space, later known as The Graveyard.
Star Wars: Empire at War - Aeten 2
Star Wars: Empire at War - Aeten 2
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.
Imperial Campaign
Space Battle
Nothing special.
Land Battle
When you first reach this map, it will probably be pretty tricky to get through without any losses. You may wish to leave it until you get Colonel Veers and his AT-AT. Even then, the many places where you have to turn can make moving Walkers of any kind around pretty annoying. With an AT-AT to soak artillery fire, this mission is surprisingly straightforward.
There are two Abandoned Mining Facilities, but you receive credits only for one. Hold off on destroying one Rebel mining facility until you can secure the Abandoned Mining Facility (although in our game this was sometimes bugged and we did not get any credits for securing the facility -- just as we sometimes did not get acknowledgment or bonus credits for destroying all native home structures).
Rebellion Campaign
Space Battle
Land Battle
PLACEHOLDER
UNDER CONSTRUCTION
CONTENT COMING SOON
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