Sunday, February 20, 2011
Battle for Middle Earth - Evil Campaign - Fangorn
Battle for Middle Earth - Evil Campaign Map - Fangorn (+20% Resources, +1 Power)
This is a hint/walkthrough post for Battle for Middle Earth. You can find an index of all our Battle for Middle Earth posts here.
You start with one free unit of crossbowmen with fire arrows (in case you lost both in the previous map).
All the enemy units here are hand-placed and do not respawn because they accumulate no resources. So take your time, and take point with Saruman to draw them out into your crossbowmen. You can arrange your crossbowmen into two lines to form a corridor so that the enemy can continue to pursue Saruman instead of stopping to engage your crossbowmen. This is very important against Ents, who cannot be stopped by infantry in their way.
TreeBeard likes to pursue Saruman exclusively. He is approximately the same speed, so Saruman can lead him in circles while crossbowmen attack and finally bring him down. The other Ents are less persistent against Saruman, and you will have to be careful because they cannot be stopped by infantry in their way, and can trample through all your units at this stage of the game.
After Fangorn, you must attack either the The Eaves of Fangorn or the Gap of Rohan. In both maps, you will also have to contend with Rohirrim charges -- and the AI will have several units to start. Because you won't get any Pikemen until after the Summit of Amon Hen, the Rohirrim charges will have to be deflected or distracted.
You can do this by either letting them encounter buildings or Saruman first -- in both cases, they stop immediately (because they cannot trample these targets?). If your ground troops weren't first in sight, during this pause in their charge, move in quickly and finish them. Even one horseman trampling can do an enormous amount of damage, and one squad can trample your entire Command Point limit in literally under a minute. This is very annoying because you can get your level 3 veterans from the Fangorn map levelled up to level 4 here.
Rushing is not recommended as you have nothing to contain or quickly take down several squads of Rohirrim at the start and Saruman. Try to take point with Saruman as it is nearly impossible to out maneuver the Rohirrim with foot troops.
A great way to stop a charge is for Saruman to hit them with the Wizard Blast, which is likely to kill them instantly but might affect only one squad even if others are following close and in the blast cone.
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