Marvel Ultimate Alliance (for PC) - Playable Characters - Thing
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A list of all character notes: Black Panther, Blade, Captain America, Colossus, Daredevil, Deadpool, Doctor Strange, Elektra, Ghost Rider, The Human Torch, Iceman, Iron Man, Invisible Woman, Luke Cage, Moon Knight, Mr. Fantastic, Ms. Marvel, Nick Fury, Silver Surfer, Spider-Man, Spider-Woman, Storm, Thing, Thor, Wolverine
- Key Powers: Die Hard. One of two strong damage-reducing powers for the whole party (Nick Fury's Motion Detector, Thing's Die Hard). Theoretically you can have strong synergy here with both of them active, and further stack it on Thing (Tough Skin) and Wolverine (Taunt).
- One of a few characters with 300+ damage powers (Uppercut).
- Thing seems to be too heavy for enemies to grab and throw. Super Soldiers don't seem to try it.
- Bullrush (11 Skill Points, 17 Energy)
- Thing charges forward, destroying everything in his path and sending enemies flying out of the way.
- 99-109 Physical Damage.
- Die Hard (12 Skill Points, 116 Energy, 40 seconds)
- Makes all party members resistant to melee Damage but more vulnerable to other types of attacks.
- Party takes 55% less melee Damage, 11% more non-Melee damage.
- Earthclobber (14 Skill Points, 36 Energy)
- Using both fists, Thing smashes the ground, causing huge ripples in the earth knocking enemies off their feet. Double damage to enemies lying on the ground.
- 51-56 Physical Damage, radius, Chargeable (x2 damage)
- Hand Clap (16 Skill Points, 32 Energy)
- With thunderous might, Thing claps his hands together and creates a concussive wave that blasts and stuns enemies in front of him.
- 85-94 Physical Damage, cone, 5 second Stun.
- Comments:
- You may want to just have 1 skill level of this for the Energy-low usage and 2 second Stun. For crowd control, go with Earthclobber in the long run as that is radial. At high levels, both cost almost the same in Energy except Hand Clap is not radial.
- Tough Skin (16 Skill Points, 116 Energy, 60 seconds)
- Mutates skin into spiky rock plating, resistant to all damage, especially from melee attacks.
- Take 59% less Melee Damage, 13% less non-Melee Damage.
- Comment: Huge potential for stacking with Die Hard and Nick Fury's Motion Sensor.
- Uppercut (16 Skill Points, 28 Energy)
- 136-150 Physical Damage, Chargeable (x2 damage)
- Comment:
- There is only short forward movement. Depending on the angle you launch this, you can hit more than one target.
- Rock and Roll (XTreme)
- Slam into the ground, dealing massive Physical damage and a chance to slow targets.
- 102-113 Physical Damage
- 20% chance of Slow for 20 seconds.
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