Monday, March 8, 2010

Elder Scrolls IV: Oblivion - GQ Upgrade Arrows



GQ Upgrade Arrows
Alternate Download Location (requires login).

This mod for for Elder Scrolls IV: Oblivion requires the Oblivion Script Extender.

This mod for Elder Scrolls IV: Oblivion puts a script on Metal Goblets (Middle Metal Goblet, FormID cd401). It has two functions:

(a) Standardize Arrows
If you use a few weapon mods, you may end up with an assortment of arrows of different types, sometimes just a handful, and it's a pain to switch in more arrows after just a few shots.
When you equip such arrows and then equip the Metal Goblet, this script will change the arrow into one of the "standardized" ones that can be used in the Upgrade function below.
Arrows with base damage 8 to 15 are converted to vanilla Oblivion arrows (Iron to Daedric) for free. Arrows with base damage 1-7 are converted to "standardized" arrows that are identical to Iron Arrows except for their base damage. They look and fly just the same but inflict less damage.
All enchantments and scripts are lost.
Don't use this on Quest items.

(b) Upgrade Arrows
If a stack of 3 or more of our standardized arrows or vanilla Oblivion arrows are equipped, the script will check your Alteration and Armorer skills and convert them to arrows of 1 base damage point higher. E.g., 3 Iron Arrows become 1 Steel Arrow.
The benchmark skill required is (5 x base damage of the arrow - 60) you are working on. Your Armorer skill can be as low as half of this benchmark if your combined Alteration and Armorer skills are at least twice the benchmark.
You receive a little bit of XP to each skill for each successful upgrade of 3 arrows into 1 better one.
You can upgrade arrows all the way up to Daedric.
Note that only Silver and Daedric ammunition are "silvered" (they can ignore Normal Weapon Resistance) unless they are also enchanted.

Sunday, March 7, 2010

Elder Scrolls IV: Oblivion - GQ Change Soul Gem Size



GQ Change Soul Gem Size
Alternate Download Location (requires login).

This mod for for Elder Scrolls IV: Oblivion requires the Oblivion Script Extender.

This mod for Elder Scrolls IV: Oblivion lets the player change the size of soul gems. Any souls contained are lost. Non-vanilla Oblivion soulgems can be upgraded or downgraded, but only into vanilla soulgems.
The basic ratio is 3:1. Not having high enough Alteration and Mysticism skills can increase the number of soulgems required to upgrade, or decrease the number of soulgems returned from a downgrade.

To upgrade a soul gem, throw down one of the type to be upgraded. While looking at it, equip a Ceramic Bowl (UpperBowlCeramic01, Form ID 2507a).
To downgrade, do the same but equip a Stone Mug (LowerClassMug01, Form ID 104cb).

The upgrade script does not count pre-filled gems with empty or player-filled ones. Use another mod to empty them first (e.g., GQ Magicka From Soul Gems).

KNOWN ISSUE: Gem stack counts in inventory do not always update immediately. To force an immediate update drop the entire stack and pick it up again.

Elder Scrolls IV: Oblivion - GQ Get Nearby Loot - UPDATED



GQ Get Nearby Loot
Alternate Download Location (requires login).

This mod for for Elder Scrolls IV: Oblivion requires the Oblivion Script Extender.

This mod for Elder Scrolls IV: Oblivion simplifies post-combat arrow and loot collection.
It puts a script on Brush Jars (PaintbrushJar01, 1BBCB) that runs once when you try to equip the Brush Jar.
It collects all inventory items in containers, in dead bodies, and in the game world within a certain distance
It WILL steal...
at close range (150% activation distance)
if the item is visible to the camera (not relative to player)
if the player is in Sneak mode
It will not take from locked containers.
It will run if the player is in combat, because Oblivion's in-combat detection is occasionally flawed.

March 7th/2010 Update - There are now two versions of this mod. The file includes two ESPs. Use only one. The "radius" version is the original one. The LOS version is similar, but even when not stealing, it will only collect items in line of sight of the camera (the range has not been modified). This makes it easier to exclude collecting things you haven't yet seen in the game world, or just don't want to pick up.

BUG/FEATURE - Arrows that are stuck in an object fail a check for LOS to the camera and detect as Off Limits (i.e., would be stealing) for pickup by the player. We can therefore exclude them. The GetFirstRef and GetNextRef functions detect them as an inventory item, however.

For a more comprehensive auto-grabbing mod, try The Art of Speedy Looting.

Saturday, March 6, 2010

The Elder Scrolls IV: Oblivion - Imperial City Arena Strategy



Imperial Arena Fight Strategy - Conjuration

If you're playing Elder Scrolls IV: Oblivion and having difficulty in the Arena fights because you are a spellcaster and weak in combat skills, you may want to try this tactic:

Enemies in the arena differ from enemies elsewhere in that they almost always ignore summoned creatures and go straight for the player. One tactic then is to summon a creature and then go on the defensive. This has several benefits:

When you have your shield up, hand-to-hand combat enemies will typically strike less often while they wait for your shield to drop, or try to move around your shield. This reduces the overall amount of damage they are sending your way.

Enemies ignore the summons, and do not even try to block or dodge attacks. They will steadily be whittled down in health by your summons.
Enemy archers do not move aggressively, and once they draw an arrow and hold, they often move slowly. It is then easy to evade their line of sight by ducking behind a pillar.

Once the enemy is at low health, you can either try a quick spell to finish them, or stay on the defensive and let them drink their health potion (if any).

Bring health potions to restore your own health if necessary, and sorcery potions to re-cast your summons a few times.

I used this tactic to breeze through most of the fights at level 4, using Francesco's Levelled Arena. Because I was using a levelling slow-down mod, I did not gain any levels while advancing in the Arena, and stayed at level 4 all the way through.