Tuesday, December 27, 2011

Dragon Age Origins: Playing Every Character Background


Dragon Age: Origins Playing Every Character Background, Changing Character Backgrounds

This is one of our Dragon Age: Origins walkthrough / cheats / mods posts. In this post, we will cover playing multiple character backgrounds with the same character, and changing your race/background with the console.

How to Change Your Character Background in-game in Dragon Age Origins

Download GQ Change Background Scripts.

Installation: Put all files in Override folder. There is a text file with instructions, NSS files (text files with the script code), and NCS files (compiled script files). You really only need the NCS files. The text file and NSS files are for reference only.

Usage example: To change to Dwarf Noble,
1. Select main character
2. Enter console command "runscript gq_race_dwarf"
3. Enter console command "runscript gq_background_noble"

NOT tested in every interaction involving race and background -- use at your own risk.
NOT tested in a game where the appropriate background story was not played through.
  • You must run the background script last so that the appropriate flags can be set in the game. Without doing this, the game scripts may not detect your race and/or background correctly.
  • You should play through the appropriate origin story as certain choices you make there are recorded for future reference. See below on how to do this.
  • If you are a mage, the game seems to check for main character class instead of origin, and sometimes you will get mage background options and responses in dialogue.
  • Sometimes the Dwarf Noble origin still won't register you as a Dwarf. Try switching to a Dwarf Commoner. An example of where this happens is when speaking with Sarel in the Brecilian Dalish Camp.
How to Play Every Character Background

These mods, or something similar, are required/recommended:


When you start a new game, you play through an origin story and end up recruited by Duncan and brought to Ostagar to start the campaign. In order to set the plot flags for the various backgrounds, you should play through all origin stories so that when you select a race/background combination in-game, you will have the appropriate history in case the script checks to see what choice you made during your origin story.
  • For example, suppose you didn't play the Dwarven Noble story. And during the game, you used the console to play a Dwarven Noble background. You talk to someone in Orzammar and the script checks to see if you personally killed Trian or not. There might be a default choice programmed if you are lucky; in the worst case, it could corrupt your save game or crash Dragon Age.
So, at the start of the game, play through one of the backgrounds. At this point, it doesn't matter how you play through them. Using the All Origins mod, you can choose any race and class to use. If you are not using it, you will need to choose the race/class you ultimately want to play, and play it LAST. For example, if you want to play a mage, you must do the Circle Mage origin last since you can't do each origin story more than once, and the final one will determine the character you are left with to start the campaign at Ostagar.

After playing through one of the origin stories, you will end up at Ostagar. DON'T do anything here yet. There is no storage, so you will need to write down the items you want to retain from game to game, and use either Add Any Item Visual Deluxe or Additem Script to create them later. Gold is retained from game to game, so sell anything you don't want to the Quartermaster.

To play the next origin story, use the console command runscript chargen. This will take you back to the character creation menu. Choose another origin story. You can change your gender, race, and class here if you like. You will not be allowed to change your appearance. If you select a different first name, the game will start a new savegame folder for that name. This is apparently harmless, but it can be bothersome later. I recommend just using the same name.

When you start the next origin story, save the game and reload it to refresh the character's appearance based on your new inventory -- which is cleared and reset, except for the cash you have. If you changed your gender and/or race, your appearance will be messed up. For example, if you were a human and now a dwarf, you will have a human head floating over a dwarf body. Use the Change Your Hero Hair and Face utility to fix this.

Repeat the steps above until you have played through all the origin stories. Once you've finished, if you want to redo your character, you can use Respecification DAO and Change Your Hero Hair and Face again. You can now proceed to play through the rest of Dragon Age Origins.

This procedure has NOT been thoroughly tested in terms of how the game scripts may react, so use at your own risk.
In some cases, it will not apparently be possible to trigger certain background options. For example, we played a male Mage, and it was impossible to marry Anora even if she recognizes the human Noble background and has dialogue acknowledging the Warden as the Cousland heir. Even by changing race and background, and by using the console to remove the Mage class and replacing it with the Warrior class, it was not possible to get a dialogue option for Anora to consider marriage -- she says a mage on the throne is impossible.

Friday, December 16, 2011

Rogue Role Models for Kids in Harry Potter Games?







In this YouTube, around time 2:32, Harry Potter and friends come across some locked chests on their train ride to Hogwarts. Never mind who they belong to -- Let's loot it!

In most RPGs, you typically have to be a thief or rogue, or explicitly take some kind of lockpicking skill -- thereby making a conscious decision to learn and/or invest in thievery. But with magic, you can loot things just because you have the power. Might makes right?

Tuesday, December 13, 2011

World in Conflict: Soviet Assault

World in Conflict: Soviet Assault

  • Developer: Massive Entertainment
  • Publisher: Ubisoft
  • Genre: Strategy
  • Release Date: March 12, 2009 (US)

About World in Conflict: Soviet Assault

An expansion pack to the critically-acclaimed strategy game World in Conflict, Soviet Assault takes the battle to Russia with all-new campaigns set on USSR soil. World in Conflict: Soviet Assault allows players to relive the Cold War in a dramatic, gritty, real world setting driven by compelling characters and storyline. This one of a kind strategy game offers players a unique team-oriented experience on chillingly realistic battlegrounds. Soviet Assault features all-new characters, gameplay from the Soviet perspective, ten new films, new multiplayer maps and more.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 2 GHz / Any Dual Core Processor
  • Memory: 512 Mb
  • Hard Drive: 8 Gb free
  • Video Memory: 128 Mb
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 2.5 GHz / Any Dual Core Processor
  • Memory: 1 Gb
  • Hard Drive: 8 Gb free
  • Video Memory: 256 Mb
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c or 10
  • Keyboard
  • Mouse
  • DVD Rom Drive
  • Notes:
  • Supported Video Cards at Time of Release:
  • NVIDIA GeForce 6/7/8/9/X200 series
  • ATI 9600-9800/X300-X850/X1050/X1300/X1550-X1950/HD 2400-4800 series

Download World in Conflict: Soviet Assault – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 490 MB

www.elj-games.blogspot.com

Tuesday, December 6, 2011

Silent Hunter V: Battle Of The Atlantic

Silent Hunter V: Battle Of The Atlantic

  • Developer: Ubisoft Romania
  • Publisher: Ubisoft
  • Genre: Simulation
  • Release Date: March 2, 2010 (US)

About Silent Hunter V: Battle Of The Atlantic

Silent Hunter 5 ventures into uncharted territory and takes players behind the periscope of a German U-boat to take on the Allied Forces in famous battles across the vast Atlantic Ocean and Mediterranean Sea. For the first time in the history of the series, players can live the life of a submarine captain from a first-person view and lead a crew in a critical campaign.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4000+
  • Memory: 1 Gb
  • Hard Drive: 10 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 8800 / ATI Radeon HD 2600 Pro
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 3.0 GHz / AMD Athlon 64 X2 6000+
  • Memory: 2 Gb
  • Hard Drive: 15 Gb free
  • Video Memory: 512 Mb
  • Video Card: nVidia GeForce 9800 / ATI Radeon HD 3870
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Silent Hunter 5: Battle of the Atlantic – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 518 MB

www.elj-games.blogspot.com

Silent Hunter IV: Wolves of the Pacific

Silent Hunter: Wolves of the Pacific

  • Developer: Ubisoft Romania
  • Publisher: Ubisoft
  • Genre: Simulation
  • Release Date: March 20, 2007 (US)

About Silent Hunter: Wolves of the Pacific

Silent Hunter 4: Wolves of the Pacific takes players to the depths of the Pacific Ocean as the skipper of an American submarine. Immersed in this intense environment, players engage in massive battles with enemy units, manage and evolve an entire submarine crew, and earn promotions and commendations to ensure victory in the Pacific.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 3 GHz
  • Memory: 2 Gb
  • Hard Drive: 6 Gb free
  • Video Memory: 256 Mb
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Silent Hunter: Wolves of the Pacific – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 616 MB

www.elj-games.blogspot.com

Sunday, December 4, 2011

The Settlers 7: Paths to a Kingdom

The Settlers 7: Paths to a Kingdom

  • Developer: Blue Byte
  • Publisher: Ubisoft
  • Genre: Strategy
  • Release Date: March 23, 2010 (US)

About The Settlers 7: Paths to a Kingdom

The Settlers 7: Paths to a Kingdom brings a fresh, innovative design to the franchise, while reintroducing the strong game mechanics and deep gameplay that are hallmarks of the highly acclaimed Settlers series. Players will easily become engaged in an exciting campaign, skirmish maps or multi-player challenges in a world of lush forests, open meadows, fast flowing rivers, and high mountains.

      The Settlers 7 Paths to a Kingdom (1)

The Settlers 7 Paths to a Kingdom (2)

The Settlers 7 Paths to a Kingdom (3)

The Settlers 7 Paths to a Kingdom (4)

The Settlers 7 Paths to a Kingdom (5)

Download The Settlers 7: Paths to a Kingdom – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 700 MB

Part 7 – 700 MB

Part 8 – 8 MB

www.elj-games.blogspot.com

The Settlers: Rise of an Empire (Gold Edition)

The Settlers: Rise of an Empire (Gold Edition)

  • Developer: Blue Byte
  • Publisher: Ubisoft
  • Genre: Strategy
  • Release Date: September 16, 2008 (US)

About The Settlers: Rise of an Empire (Gold Edition)

In Settlers: Rise of an Empire Gold Edition, the player creates their own empire of bustling cities in a captivating medieval world. However, threats are always looming so you must be prepared to defend your mighty kingdom. Powered by RenderWare, everything is visible, highly detailed, and real.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 1.8 GHz or Athlon Equivalent
  • Memory: 512 MB
  • Hard Drive: 3 GB Free
  • Video Memory: 64 MB (NVIDIA GeForce4 Ti/ATI RADEON 9500, Pixel/Vertex Shader 1.1 or 1.3)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive
  • Active Internet Connection @ 128KBPs for Online Play

Recommended System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 3 GHz or Athlon Equivalent
  • Memory: 1 GB
  • Hard Drive: 3 GB Free
  • Video Memory: 128 MB with Pixel/Vertex Shader 2.0 Support
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive
  • Active Internet Connection @ 128KBPs for Online Play

The Settlers Rise of an Empire (Gold Edition) (2)

The Settlers Rise of an Empire (Gold Edition) (3)

The Settlers Rise of an Empire (Gold Edition) (4)

The Settlers Rise of an Empire (Gold Edition) (5)

The Settlers Rise of an Empire (Gold Edition) (1)

Download The Settlers: Rise of an Empire (Gold Edition) – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 505 MB

www.elj-games.blogspot.com

The Settlers: Rise of an Empire

The Settlers: Rise of an Empire

  • Developer: Blue Byte
  • Publisher: Ubisoft
  • Genre: Strategy
  • Release Date: September 25, 2007 (US)

About The Settlers: Rise of an Empire

In this game, the player builds lively, bustling towns in a medieval world. Everything is visible, lovingly animated and realistic. Each settler has his or her own daily routine, with a range of different actions and behaviours that can be observed by the player at all times. This enables him to get the best out of his Settlers, build up a flourishing economy, tend to his settlers' needs, and protect his empire against danger from the outside. By expanding his empire, the player can aspire to becoming a legendary king or queen. The most popular features of the predecessors in the series have been retained, and many of the fans desires and wishes were incorporated into the new game to create a very special Settlers atmosphere. The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 1.8 GHz or Athlon Equivalent
  • Memory: 512 MB
  • Hard Drive: 3 GB Free
  • Video Memory: 64 MB (NVIDIA GeForce4 Ti/ATI RADEON 9500, Pixel/Vertex Shader 1.1 or 1.3)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive
  • Active Internet Connection @ 128KBPs for Online Play

Recommended System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 3 GHz or Athlon Equivalent
  • Memory: 1 GB
  • Hard Drive: 3 GB Free
  • Video Memory: 128 MB with Pixel/Vertex Shader 2.0 Support
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive
  • Active Internet Connection @ 128KBPs for Online Play

Download The Settlers: Rise of an Empire – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 406 MB

www.elj-games.blogspot.com