Saturday, April 2, 2011

Battle for Middle Earth 2 - Rise of the Witch-King - Mission 8 - Fornost



Battle for Middle Earth II - Rise of the Witch -King - Mission 8 - Fornost
This is a hint/walkthrough post for Battle for Middle Earth II: Rise of the Witch-King. You can find an index of all our Battle for Middle Earth II posts here.

You can earn enough Power Points in this mission to get all Angmar powers provided you have also maximized your Power Points during the previous missions. Try to start with 50 Power Points here so you can get the Tier 4 powers right away.

You can only build one fortress -- the one pre-built for you, so be patient and accumulate resources to build walls. Build farms at the south side only. Any further ahead and trebuchets come out at you. You need to find their siege works and destroy them or you will have a hard time advancing.
Start by holding ground and watching how the enemy sends initial attacks against you -- horsemen on the west side, mixed infantry on the east side, and trebuchets down the middle (which tend to go for your fortress, so you can position archers slightly to the side to shoot them down before they do too much damage). Position archers and arrow towers to protect the vulnerable resources until you can hold them without really paying attention to them or losing troops.

Next, clear the Fornost walls of trebuchets, using a mix of the Witch-King's Sanctum power and your Avalanche power. Once they are clear, send in the Troll Stone Throwers to destroy all the arrow towers -- but don't advance too far yet.
Hit their troop producing buildings -- especially siegeworks -- but don't advance too far into the enemy territory and don't go down the center to their main gate or destroy it. You may not be ready for the counterattack.

Once you've thinned their ability to produce troops, concentrate on the east side and penetrate as deeply as you can all the way to the northeast, where the siegeworks are (in the fog of war not yet revealed until you pass the inner wall).
Instead of committing troops, you may want to have them in a support role and use any summons you have from your Angmar powers. You can, for example, clear the inner wall of wall defenses with your powers and artillery, then send in the hardy Shade of Wolf. When the fog of war is revealed, call down the other summons in the midst of enemy troops vulnerable to their attacks. Strive to wipe out all the siegeworks there.

If the trebuchets stop or slow to a manageable quantity, you can advance to the next phase, which is to build a lot of walls lined with mostly trebuchets of your own. The reason you probably don't want to do this too early is because their trebuchets have a longer range than those on your walls.
Once you hit the main gate, the enemy will pour out and come straight south to hit your fortress. If you are ready with the walls, you can advance with them to hold ground (remember that you do not need to send out any builders to build walls -- you can start from a hub at your fortress and expand from any wall hub).
Keep building wall defenses until you can hold your walls against enemy counter-attacks.

Finally, with your walls handling the attacks from Fornost, go for the citadel. Using your forces, advance down one of the sides and hit the citadel from behind to win.

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