Sunday, November 4, 2012

Free Download 3D Analyze 2.36 Graphic Card Emulator Full Version

3D Analyze 2.36 Free Download
3D Analyze 2.36 Free Full Download

3D Analyze 2.36 Download

Software Description

3d Analyze is a Graphic Card Emulator that may emulate all of the options of a 3d Graphic Card like pixel shader 1.1, 1.4, 2.0, bump maps and much stuff. If a game stops operating on your system simply because you do not have a Graphic Card, don't worry! 3d Analyze will do it for you. 

With this new instrument for remodel and lightning (TnL) hardware emulation that will enable you to play DirectX games with hardware that's not initially supported by sure games.

3D-Analyze is a instrument for rework and lightning hardware emulation. So it is vitally helpful for operating TnL video games on video cards that haven't on board devoted circuits for TnL calculations (like all Voodoo, Kyro, some Radeon and older). It uses power of central processing unit to do emulation.

The 3D Analyzer Tool was created and refined to beat limitations
posed by fashionable 3D Video games and different Functions on a number of present
mainstream 3D Cards. Primary performance will equip non-T&L playing cards with a software program substitute.

It is a very simple and but very highly effective device that everyone will know how you can use. Yet, this is presently achieved not by Emulation however by NUL-Rendering. This implies, advanced 3D Options the Card isn't succesful  of, are reported as out there in Hardware, however have their calls intercepted and the respective 3D Options will not be rendered.

These functions are based upon the premise and concepts, that:
- 3D Games could be launched, that in any other case would fail on account of lack of Hardware support.
- No 3D Game should solely depend on a few, isolated rendering features, and therefore lack of picture high quality by NUL-Rendering 'ought to' be minimal and acceptable in most cases.

Requirements:

· OS: Windows 95/98/ME/2000/XP/Vista/7
· Video: Direct3D capable VGA Card
· HDD: 1 GB of free space if ebug Logging is desired

How To Use 3D Analyze To Run Games?

Run 3d Analyze, Select the game exe, Select just a few options you wish to emulate and there u go the sport runs perfectly now.

Download 3D-Analyze 2.36b and Install somewhere

1- Start 3D-Analyze
2- Click "Select" A window will open, Navigate to the .exe of the game you want to play.
3- Example... C:/Program Files/Activision/Call of Duty 4
4- Now put a tick in the boxes, Emulate HW TnL Caps, Emulate other dc8.1 caps, Emulate pixel shader caps, and Force high precision pixels etc like you can see in the pic given below.

Wel this is the recommended setting that will work with almost all the games:

3D Analyze 2.36 Default Settings


Now Click "Save batch file" and a window will open asking what you want to name the batch file & where you want to save it to. Save it to your desktop. Now go to your desktop and double click the batch file you just created. This will start the game. (In order to play the game you will have to use that bat on you desktop to run it)

Note: Each unique game requires different settings in 3D-Analyzer so this is the default settings of 3d Analyze hope so these settings will work for you. Wish you good luck!!!

 Download Link 


WarTune Tips - Farming


This post is one of our series of tips for WarTune, a 2.5D MMO converted from the Chinese version, Divine Comedy. It is free to play, with optional features you can purchase with money.
In this post, we will talk about farming.

Farming is a very cooperative activity. The more friends you have, the faster the farms in your network grow. Here are the basic system rules:
  • You can earn 200 Farm XP per day (a new day begins at midnight, server time) through removing Weeds, removing Worms, or Reviving Crops -- FOR OTHER PEOPLE.
    • You can still remove Weeds and Worms or Revive Crops, but there is no Farm XP and it is not clear if the Friendliness count continues to increase.
  • You can remove Weeds and Worms from your own crops, and you always get XP for doing so, even if you have already earned 200 Farm XP from helping others.
  • You cannot Revive your own crops, but you can dig them up and start again.
  • Your mature crops can be "stolen": This shows up in your Farm Log as seeds stolen by so-and-so.
    • Each time someone steals your crop, they take 10%. A crop can be stolen no more than 3 times, after which anyone trying will get the message that it is "almost gone" and cannot be harvested. The minimum you get is 70%.
    • There is a limit on the number of times you can steal per day, so BE CHOOSY and scan the crops carefully. Always go for Kyanite since everyone can only have a single Kyanite producing plant in their garden at any one time, and Kyanite is hard to get.
  • You can Energize everyone's tree, including your own, twice a day with a cooldown period in between. There is actually a limit to this as well, probably around 200 Energizations. After that, you cannot Energize a friends' tree.
The optimal arrangement, then, is for everyone to ONLY Energize your tree or Revive your crops, because you can only do the former for yourself twice, and cannot do the latter at all. By leaving Weeds and Worms on your farm, they would be allowing you to continue to get XP beyond the 200 for helping other people.
Typically, however, everyone will do everything they can to get the 200 XP per day as quickly as possible.

Stealing is more or less unavoidable. There is even a quest that requires you to steal 2 crops. In general, it keeps everyone happy and everyone gets more of a harvest if they are present to steal crops when they are ready. If not, too bad. In any case, it is only a secondary benefit of having had everyone's help  and being in part of a larger network that helps you quickly get ahead as well.
As a courtesy, I would leave alone any crop that you cannot normally buy in the Farm Shop (e.g., plants that produce Vouchers).

In terms of what to farm, I would personally go with Kyanite (the one plant you are allowed) and either Daru (which is used up in enormous quantities and which is time-consuming to get otherwise) or Gold (if you are rushing for Guild Skills and Astrals). A lot of people like EXP plants, but in the early game, EXP is comparatively easy to get through Bounties and other activities. In my opinion, it's not supremely helpful to be of a high level but not have enough Gold, Daru, and Kyanite to keep up the upgrades.

Crops have varying maturity times. If you like micromanaging, you can plant 1-hour crops, which are theoretically less liable to be stolen because the yield is very small for the farm thief, and it counts against their daily number of farm thefts. However, you do have to set your watch for the crop to mature.
I personally prefer the 4-hour crops, and would go for the 12-hour ones if they didn't cost Balens (and therefore, real money).

Saturday, November 3, 2012

WarTune Tips - Troops

This post is one of our series of tips for WarTune, a 2.5D MMO converted from the Chinese version, Divine Comedy. It is free to play, with optional features you can purchase with money.
In this post, we will talk about troops.

There are two sets of troops: Those you can hire from Barracks, and those Creature Units you can get from monster lairs in dungeon maps or as rewards.
  • When hiring troops, try not to hire the maximum, but instead 200 units short of the maximum. The reason is that you sometimes get Bounties that require you to hire 200 units of a troop type. If you have maximized your troop population, you cannot hire that 200 and will have to disband troops (or lose them in combat) first to make that room.
  • Hiring quests only choose from units you can hire, so if you have a few units left of a type you are not going to hire anymore, you may want to keep them around for a while.
Barracks Troops
There are basically two types of units: Defensive infantry, and something else. Defensive infantry units such as the Lancer and Paladin have a high PDEF score and are typically more useful because most of the enemies you encounter will have an attack that is defended against by PDEF.
In the early game, when you need meat shields in front of you to keep your hero alive, then these types of units are mandatory. Later on, if your hero has a very high PDEF, you may want to actually put your hero in front to keep your troops alive to deal damage. At that point, you may want to consider taking a variant unit. Knights and Archers are the ones who primarily have this option, and units like the Hunter and Priest can actually be viable. Mages will typically need to use Lancers and Paladins as they can't really soak hits by being up front.

The stats here have the syntax <stat name><base value><bonus per level upgrade>.

Level 1 stats
1 ATK PDEF MDEF HP
Lancer 64 50 40 323
Hunter 80 40 50 258
Priest 128 60 128 396
Paladin 128 128 60 396
Gryphon 156 100 80 762
Knight



Angel





Bonus per additional level
ATK+ PDEF+ MDEF+ HP+
Lancer 20 16 9 9
Hunter 20 9 9 7
Priest 41 14 30 12
Paladin 41 50 24 15
Gryphon 49 23 19 24
Knight
Angel


Lancer
The basic choice, and there is a quest to level them up to 3rd. They can only attack the front row of enemies. Their special ability is a 50% chance to do 150% damage -- in the long run, this works out to an average of 125% damage.
I like the lancer for all hero types because their special ability, plus their front-rank-only attacks means concentrated damage against fewer opponents, and concentrated damage tends to mean the enemy stacks die more quickly, which in turn means you take less damage overall. In WarTune, how hurt a stack presently is does not affect how much damage they inflict.
You can reach level 20 very, very quickly, so you may want to be cautious about upgrading past 15th level, if you even want to invest in daru for that sort of upgrade. A level 20 Paladin will serve you very well for a very long time -- it can be a very long way to Gryphons at Barracks level 30. There is, however, the interesting option of just staying in town or on the lowest-level Wilds Map, and waiting for level 30 by doing Bounties and easy Daily Quests.

Hunter
The basic choice, and there is a quest to level them up to 3rd.
This can be a good choice IF you can keep them alive, which in turn means your hero having a good enough PDEF to survive on the front row without them as a shield. Unfortunately, by the time you have that kind of PDEF, the unit may well be obsolete (this is probably the case with a Mage hero, who has very poor PDEF in general).
Putting your hero is front is a bit of a gamble because only the Mage can heal themselves without resorting to items like runes (which aren't easy to come by).

Their special ability is 30% chance to fire two shots instead of one. Both shots do 100% damage, and the unit has a higher critical hit rate and critical damage rating. This looks good, except that it can hit any formation position. Against large formations, it can actually show down your ability to kill stacks, which in turn means you are getting hit by every stack for more turns than if you had concentrated damage on the front ranks. Remember that attacks randomly choose 1 target from all valid stacks in the enemy formation.

Priest
A very interesting choice, but one which I don't think I want to gamble the daru to experiment with. Priests will be weak against almost every enemy -- only the few with magical attacks will have a tough time with them. However, their attack uses MATK (magic) and is defended against by MDEF, which very few units have much of. Only Hunters have more MDEF than PDEF.
Definitely a unit that needs a hero shield. Their special ability is a 20% chance to hit every enemy unit for 80% damage, and that has a lot of potential, especially when most units will be weak to their damage. However, as combat progresses and units die off, the benefit starts to shrink.

Paladin
Their special ability is 40% chance of a second hit for 135% damage, as well as slowing the enemy by 50% for 1 turn. Not as powerful as hitting every stack, but it is concentrated damage that works out to 154% damage per attack.

Gryphon
They can hit anyone in the enemy formation, but suffers from the same issue as archers: Diffused damage means longer combat and more damage taken. Their high Health compared to the Paladin can't be ignored, though, especially as level 31 enemies will be extremely tough even against troops that are +/- 2 in levels.
As with the Lancers, if you have already upgraded your Paladins to 20th-level, you may want to consider staying with easy maps or grinding the Catacomb (making sure you get Crypt Tokens) until you can get Knights. You won't do well in the Arena or other PvP events, but if that is not important to you, then put your hero in front of your troops and wait for Gryphons. In the long run, you'll save a lot of Daru.

Knight


Angel


Creature Units
Generally it will be better to just sell these for gold since they are invariably never of a higher level than your character, and you have no way of hiring more whenever you want, so you could end up with a residual few units that still use up your Population total.
That said, they are typically more powerful for their level than regular troops, so if you have enough to field a full army, you may want to use them for a special occasion and disband any remainder.
The gold you can get varies according to the troop level.

Friday, November 2, 2012

WarTune Tips - Tutorial


This post is one of our series of tips for WarTune, a 2.5D MMO converted from the Chinese version, Divine Comedy. It is free to play, with optional features you can purchase with money.
In this post, we will talk about optimizing your time in the Tutorial.

You may be wondering why we are bothering with what is basically a tutorial for a tutorial. There are in fact a lot of things that may not occur to you to do or not do, and we'll go through them here.
  • This is not part of the official tutorial walkthrough -- Free Gifts. Get it here.
  • If you open the chest that has the 2-hour VIP trial, but are not ready to use that two hours, you can close your browser window and reload the server. This should result in the VIP trial voucher sitting idly in your inventory until you use it.
  • After doing the guided quest to capture 2 mines, look around the map for a higher-level mine. You can only hold two mines, so to release one, either go back to your Town Hall and click the "x" to release a mine, or click on your own mine and click the "x" button that shows, asking if you really want to release that resource.
    • If you get moved to the Autaric Plains, you lose both mines. Depending on the level of your troops, you will probably be able to easily capture level 20 mines on the Autaric Plains.
    • There is a separate quest that requires you to capture 2 mines. If you already have two, release one and attack it again to recapture it. You can do this twice but the quest will think you captured two mines, and announce the quest as complete.
  • After attacking one of the NPC cities, you might as well attack the other. If for some reason you still haven't moved to the Autaric Plains, you can check back to see if the city protection timer has expired, then raid them yet again.
  • Try to quickly advance through the quests until you kill Wulfgar, because that quest completion starts the stay-logged-in timer that gives you rewards for staying logged in at that point. The Vouchers you can get from it are critical to getting the 395 Vouchers needed to get a second Construction crew.
  • Until level 11, your hero's HP is automatically restored to full after every fight, so if you are able to soak the damage, you might as well put your hero in front.
    • After that, you will need a Health Potion. You can buy one at any time, but there is a quest to Energize your Friends' trees that will get you potions every day. Try to do that quest first before you get into any fights when you are level 11+.
  • The Baylon Plains includes a Hunter's Cache defended by level 9 Huntera that are significantly tougher than Tauren of an equal level. You will probably need troops of Level 6+ to clear the cache, but level 8-9 Lancers will typically do quite well.
    • You can upgrade your troops without being in your city, but you cannot upgrade your Barracks unless you exit the dungeon and are back in the city.
    • If you find you just can't do it, don't exit the map and waste the 20 Stamina you used to enter the map. Just try to finish it and come back with upgraded troops.
  • The enchanting quest forces you to enchant your staff at least once. You need to enchant something to level 3, but it needn't be the same staff. Choose something you think will be worn for a long time, and enchant that to level +3. You must enchant a single item to +3, not simply do 3 enchantments.


Thursday, November 1, 2012

WarTune Tips - Getting Started / Basic Tips

This post is one of our series of tips for WarTune, a 2.5D MMO converted from the Chinese version, Divine Comedy. It is free to play, with optional features you can purchase with money.
In this post, we will talk about the very basics of getting a game going, and other tips that don't really fit elsewhere. The topics are: Choosing a Server, Choosing a Character, Currencies (including Tokens and Keys), and Miscellaneous Tips.

Choosing a Server
Before you commit to playing the game -- and definitely BEFORE you spend any money -- check out the game. Choose one of the time zones with a lot of servers and pick one with a small number (i.e., an early server). Then, just play the game with this "Test Account". Once you decide you want to get serious and commit time to building a character, it's time to pick the proper server. There are two main considerations: Server Time and Server Age.

Server Time
Do not simply choose one based on your geographical location or time zone. Choose one that fits your schedule. With your Test Account, look at the server event bar (Clock) at the very top and take note of when key events happen: When a "day" starts, when farming resets, when mines expire, when World Boss, Arena, and Battleground events occur. When you have this information, compare it with your own schedule and when you can play. You really don't want to have to get to a computer at an awkward time because your mines have expired and you need to run around looking for new mines.

Server Time Zones:
  • North America West Coast: GMT -8 = Pacific Standard Time
  • North America East Coast: GMT -5 = Eastern Standard Time
  • Europe: GMT +0
  • Oceanic: GMT +8 = Australian Western Standard Time
Key Server Events: (Server Time)
  • Dungeon and Stamina Reset: 5 am
  • Mine Expiration: Server Time 12:30am, 12:30pm (?)
  • Tree of Ancients (farm day): 2359h, or approximately 12 am
To find out what time an event will happen in local time, take the Server Time, first calculate the span of time difference. E.g., You are in North America West Coast (GMT-8). The server is Oceanic (GMT+7). This is a total time difference of +16 hours (they are 16 hours ahead of West Coast North America). The Tree of Ancients Reset will occur at 12am Oceanic Time. Roll back 16 hours = 8 am North American time. The Dungeon Reset will occur at 5am Oceanic Time. Roll back 16 hours = 1pm North American Time.
  • In North America (WC and EC), during Daylight Savings Time (2nd Sunday in March to 1st Sunday in November), add 1 hour.
Dungeon Reset: 5am Server Time:
WC 5am = EC 8am = Europe 1pm = Oceanic 9pm.
WC 2am = EC 5am = Europe 10am = Oceanic 6pm.
WC 9pm = EC 12am = Europe 5am = Oceanic 1pm.
WC 1pm = EC 4pm = Europe 9pm = Oceanic 5am.

Server Age
When R2Games starts a new Server for WarTune, it becomes the "recommended" server and new players will typically get channelled there and a lot of people will be on more or less an equal footing (maybe +/- 10 levels). If you start in one of the oldest servers, everyone maybe be level 30+ except you. This can be a big problem when it comes to making Friends to help with your farm. It' not necessarily that they don't want to be your friend because you have a small new farm -- they may simply have maxed out on their Friend list and can't accept anyone else.
If you want to jumpstart your farm, choosing a newer server will probably let you make Friends more quickly.

On the other hand, on older servers you may well find a lot of abandoned accounts, which is good news for raids on cities since no one is home to continue developing the character. If you find one, you can then just hit their city over and over again.
It is also good for Solo Arena IF you are not intent on clawing your way to the top. If you're just doing it for Daily Devotion or to fulfill quest requirements, then having a lot of abandoned accounts in the bottom ranks of the Solo Arena will help you easily complete Solo Arena Challenge quests.

Choosing a Character
Ideally you should try all three character types before making a final commitment, but that can be pretty time-consuming. A short-cut is to look at the skill trees to decide what powers you might like.
If you are looking to make powerful characters for the Arena, all classes can be powerful if you do them right, no matter what popular opinion in the forum says or what everyone seems to be playing. If you watch the World Boss fights, which list the top damage dealers, every class is represented, although for the moment there are a lot of Archers because they are popular.
Whether you are aiming for a powerful character or not, it is probably more important in the long run to play what you like to play and how you like to play. It is very important not to be swayed simply by popular opinion -- especially if you pay money -- because opinion can change but you can't restart your character or get your time (and money) back. If you abandon your character and start new, all that time (and money) can't be refunded. If you truly like the character you are playing, you'll probably not want to abandon your character to restart a new class.

Currency
Quickly recognize the different currencies and get a feel for how quickly you can accumulate each. The more exclusive they are, the more conservative you should be about spending them.

Gold
You will never get enough of this because there are so many costly uses for them. However, given a choice between gold and any other currency, never pick gold because you also have so many ways of obtaining it.
In the early game, do NOT spend gold on anything chancy, including Enchanting your items -- this assuming that you will not be participating in PvP Arena in earnest and will need every ounce of power you can give your character. Even then, try to buy up anything that is permanent. Gear comes and goes, and until around level 25, you get replacements very quickly.
I recommend you first upgrade your buildings, then buy up Guild Skills (at 200 Contribution points for the first level, this is already 200,000 gold). As soon as you can, grab just enough Astrals that your character doesn't have any wasted room, but switch back to buying permanent bonuses that will stay with your city or character instead of going away when you swap out your gear that has become obsolete. When you can't buy any more Guild Skills, switch to the Astral lottery.

Daru
Used to upgrade troops. Quite common and initially you may think you have enough, but you don't. The main problem is that any investment to upgrade the level of a unit type is non-transferable, and units become obsolete later. Further, as you go up in level, you typically want to upgrade your troops to your level. Otherwise they will get slaughtered in battle and you will lose a lot of gold replacing your troops.
Three main sources of Daru are: The Duskin Arena (you can get upwards of 15,000 Daru from the two tombs), Farming (planting Daru seeds), and killing randomly generated enemies on the World Map. 
If you are grinding for Daru on the World Map, get a feel for each map and whether you are getting sufficiently more Daru than on a lower level map. Sometimes, it just isn't worth it (e.g., The L25-30 map compared to the L11-20 map).

Kyanite
The easiest source of this is from your Tree of Ancients, which resets once a day.
You can only grow 1 Kyanite plant in your farm at any one time, so always grow that. And always choose the Kyanite plant when you are allowed to steal from your Friends' farms (you net 10% every time you steal, but you can steal from a crop only once per day).
You can also get Kyanite as an additional reward for successfully raiding a city, and for that reason some people like to raid cities a lot. The raided cities do not lose any Kyanite. The 10% of gold lost can typically be made up by Friending them and allowing them to steal from your crops; if you are worried about a bad reaction from the raided city, you could PM them a quick apology and that offer.
If you insist on maximizing more than one research path available to your Academy, you will also probably have to aggressively attack your neighbours. Otherwise, you can usually get away with fully researching at least one option and still have kyanite left over.

Vouchers
Vouchers are somewhat hard to come by if you use them up quickly. Your initial large amount is deceptive as they come from the starter reward boxes. Be very stingy when it comes to using these:
  • You can get vouchers once per day from your Tree of the Ancients (along with Kyanite).
  • You are given several quests to accelerate building cooldown time using vouchers. This is a tutorial type quest, but it is really also to get you used to that convenience. Cooldown times will quickly stretch into a few hours, so if you get hooked now, you might end up giving in to temptation and paying money to perform cooldowns.
    • Instead, notice that one of the Devotion tasks is to use Vouchers. You can use Vouchers to accelerate a cooldown. So instead, you can kill 2 birds with one stone and do only one cooldown per day only. This conserves your Vouchers (which are hard to come by) and lets you keep checking off that Devotion task for a long time.
    • Also notice that if a timer is 10 minutes or less, the cost in Vouchers is at the minimum (5 Vouchers). So wait until you need to spend only 5 vouchers before accelerating the cooldown.
Your very first use of Vouchers should be to get another Construction crew. This costs 395 vouchers, but you can get more than that through the freebies the game gives you. We'll talk more about this when we look at the Tutorial in another post.

Vouchers are also used to expand your inventory, and doing this rapidly costs a lot of vouchers, so you want to save your vouchers for that. If you are aggressive in pruning your inventory, you might need just 1-2 rows even up to level 30, unless you are a hoarder.

Balens
You only get Balens when you spend real money. A lot of functions can use, or must use, Balens, such as the Market; and people who spend real money in this game are more or less overwhelmed with rewards.
That said, there's plenty enough to do for hours on end even if you don't spend money to unlock "VIP" features. I had my hands full with just the free to play content so it never crossed my mind to spend money.
VIP status can reduce the amount of Devotion you need for daily freebies, which in turn means you can skip doing certain things -- but look carefully at the Devotion task list, and if you are going to do all of them anyway (some are very commonplace actions), then don't let this be the only thing you pay for.

Medallions and Crypt Tokens
Be very, very, stingy using these.
Medallions and Crypt Tokens let you buy some of the best gear instead of blindly hoping for a good random drop during a dungeon run. Never grind hoping for good gear -- it's useless when you can simply buy not just items greatly better, but which provide you set bonuses sometimes for as few as 2 items.
The easiest of the Tokens to get are Crypt Tokens, from the Forgotten Catacombs. Instead of starting at the lowest level you explored, restart at level 1 so you pass by the bosses and their treasures chests (containing Tokens) again.

Crypt Keys
Crypt Keys are only useful if you are going to enter the Catacombs more than once per day, since you get to enter them once for free. Also, you get Crypt Keys at each boss chest in the Catacombs, so there's a slow but steady supply. Don't worry too much about this.

Skeleton Keys
Skeleton Keys are very hard to find. You can reliably get 1 per day if you reach 95 Devotion, but that involves doing almost everything, including at least 1 multiplayer event (Team Arena or Multiplayer Dungeon Run). If you are about 10 levels higher than an MP Dungeon, you can probably solo it but you will be too high of a level to get any EXP at the end.
Don't waste Skeleton Keys on Mystery Chests unless you are hoping for something in particular and there's no other way to get it. Typically they can drop interesting items like City Protection Tokens, but those aren't particularly useful anyway.
A different use for Skeleton Keys is to spawn a Boss Encounter in some Multiplayer Dungeons where there is a "Summoner" character. The encounter will be against a clone of your party and you always get a quest item (e.g., Crystaloid). By the way, you cannot fool the Summoner by unequipping your gear before spawning the boss encounter. Apparently the cloning happens after.


Miscellaneous Tips
  • Do NOT blindly follow all instructions immediately when they are given as quests. Stop and think. Here are some examples:
    • Every 5 levels until level 30, you are told to open a "starter" kit chest, which will pop out maybe 5 items. The kit will show what level is require to open it, so prior to reaching that level, click on it to see what's coming. Then, when you are of the required level, you will know if you are ready for it and have room in your inventory.
    • When you are at the minimum required level, you will be asked to move your city to a new map where the mines are a higher level and give more gold, but where the monsters are tougher. Move there to check it out, but be ready to MOVE BACK immediately if there is no net benefit. For example, monsters on the level 21-30 map are significantly tougher but the rewards for killing them are rarely any better than on the level 11-20 map. In such a case, you may want to stay on the 11-20 map until you are level 25 to 30 as it will cost you less in troops when exploring the map to get at treasure or to kill monsters for Daru (a currency used to upgrade troops).
    • One of the free items you get is a 2-hour trial of VIP features. The screen won't let you move past that without starting the trial, but you can still defer it until you are certain you have two uninterrupted hours to investigate it -- close the browser window. When next you log on, the special trial voucher will just sit in your inventory. Don't click it until you're ready to use it.
  • On your list of things to accumulate Devotion Points, look for things that you can quickly do whenever you want, such as speaking in World Chat or spinning the Guild Altar wheel. Defer those things to top up your points to reach a Devotion reward tier instead of accumulating points early. If, for example, you are at 85 points and won't have time to reach 95 before the server resets to a new day, then you might regret having done the Guild Altar and gotten a lousy item (each spin essentially costs you 20,000 gold -- 20 Guild Contribution points and you need to do 2 spins for the Devotion points).
  • While you are collecting Stamina at the Altar of Ennoblement, you can use the lower quick bar functions, such as Inventory, Blacksmith, Astrals, etc... -- Might as well do something useful unless you are away from the keyboard.

Wednesday, October 31, 2012

Free Full Download Assasins Creed: Brotherhood PC Game Ripped

Assasins Creed Brotherhood Ripped
Assasin's Creed: Brotherhood Full Download Ripped
Assasins Creed Brotherhood Logo
Assasins Creed: Brotherhood Full Download

Assasin's Creed: Brotherhood Full Download

Game Description:

There are a variety of key differences between Assasin's Creed II and its follow-up, Assassin's Creed: Brotherhood, but if there's one which some PC fanatics will recognize probably the most, it's that Ubisoft's stringent copy-protection scheme has been jettisoned. This is trigger for celebration in itself, though it is the charming beauty and joyous exploration that make Brotherhood another standout in this ever-evolving franchise. The Assassin's Creed video games have gone to great lengths to depict their environments and circumstances with painstaking historic authenticity, and Brotherhood is no exception. Its stunning re-creation of Rome could have you sometimes gasping at its magnificence--the solar so bright, you'll be able to nearly really feel it warming your skin. A disappointing story, some audiovisual glitches, and a few other missteps would possibly occasionally yank you out of your reverie. But if you apprehensive that a direct sequel released so soon after Assasin's Creed II would feel rushed or incomplete, then relaxation your thoughts: Brotherhood is an enormous, high-high quality sequel deserving of each your time and money.

The women of Assasin's Creed: Brotherhood have both bark and bite. When you performed Assassin's Creed II, then you already know Caterina Sforza, the comely Italian countess with a smooth spot for sly, rugged assassins. She's not the only female character with an necessary role to play in Brotherhood, however. Claudia Auditore is not only a submissive bookkeeper, but reasonably a powerful younger girl who finally learns to handle a blade. And then there's Cesare Borgia's crafty sister Lucrezia, whose sharp tongue is matched by her extreme, nearly vampiric appearance. These willful ladies are ensemble players in the persevering with drama of Ezio Auditore, the self-assured star of Assassin's Creed II. His story continues in Brotherhood, which begins instantly after the occasions that closed its predecessor. This comply with-up tale would not have the identical impact of the story that spawned it, but Ezio's world is a surprise to inhabit, full of superb architectural element and bursting with tons of pleasant content.

Assasins Creed BrotherhoodThis heartbreaking circumstance is one Ezio understands all too well. Brotherhood would not fairly have the same emotional influence as its incredible predecessor, however. As soon as again, you don the robes of grasp assassin Ezio Auditore. After a battle on the household's villa in Monteriggioni, Ezio's nemesis, Cesare Borgia, steals the all-important artifact known as the Apple of Eden. With the help of Caterina and other old friends, Ezio heads to Rome to retrieve the Apple and rid town of Borgia influence. There is a little bit of drama when an associate is accused of betrayal, however for probably the most half, Brotherhood's plot is the most easy in the collection, and since Ezio displays little personal progress, there is a trace of staleness to his escapades. You do not play just as Ezio, however: you as soon as again tackle the role of Desmond, the modern-day bartender-turned-lab-rat who relives Ezio's reminiscences inside a machine referred to as an animus. He has a better role to play in Brotherhood than within the previous two video games mixed, and his endgame actions result in an astounding finale that rivals Assasin's Creed II for pure shock value.

Assasins Creed BrotherhoodThe perfect jumping sequences are these that let you get into a clean rhythm. Brotherhood's story falls in need of sequence standards, its sense of place and time is as impeccable as followers could possibly hope for. You spend nearly all of the time in Rome, and while you may miss exploring a number of cities, town is nevertheless big and gorgeous, brimming with a lot visual selection and exquisite element that Brotherhood feels as consequential as its forebears. You may roam into a cathedral to discover a palatial view punctuated by purple tapestries and golden candelabras. Residents wandering the streets munch on apples, carry lanterns within the night, and flirt with each other behind pillars. The music enhances the ambiance with operatic soprano warbles and French horn melodies. The production values are sadly undercut by occasional bugs. Combat may go eerily silent, or the music won't kick in whenever you scan the town from atop a perch. Button prompts may not appear after they're purported to, and on some machines, menu textual content might not display. The way in which residents might all of the sudden pop into view can be distracting--as can occasional frame price hitches during cutscenes. There's additionally a collection of missions framed as flashbacks through which Ezio is to seem in different clothing. Nevertheless, should you don the special armor set included with this model, he won't be proven within the correct garments in these missions. These are minor but noticeable blemishes in a recreation that otherwise appears and sounds superb.

Inside this grand world is a ton of stuff to do. The staples of the collection--rooftop platforming, blending with crowds, silent assassinations, rhythmic swordplay--have all returned, and most have been enhanced or adjusted in some way. It is as joyous as ever to certain across roofs and climb to the tops of towers. Lifts that quickly fling you to a rooftop are an ideal new addition and supply a second of high-speed thrills, although the motion mechanics are typically the identical as earlier than--it's the architecture and stage design that have been altered for the better. As in Assassin's Creed II, it's possible you'll seek for glyphs hidden on partitions and on rooftops, and they are perceptible only once you activate eagle vision. Discovering one lets you solve a puzzle, which in flip unlocks a small hint of a bigger mystery. Whereas most of these glyphs took solely a modicum of effort to find earlier than, many are actually hidden on sizable landmarks with tons of nooks and crannies to explore. Anticipate to place in more effort for those who hope to uncover extra of the conspiracy that drives the series. Luckily, it is not wasted effort: ledges and outcroppings are fastidiously and intelligently placed, which makes it a pleasure to climb these structures, whether you opt for a keyboard and mouse, or choose to plug in a controller.

Assasins Creed Brotherhood

Many towers you climb do not will let you simply ascend with little care; they require more conscientious navigation. The truth is, numerous towers not solely require climbing, but have to be burned to the bottom as well. The Borgias have unfold their affect round Rome, and to undermine their rule, you destroy their edifices. Earlier than you can do that, it's essential to assassinate a commander in the vicinity. Usually, your goal will flee in the event you immediately engage the guards that surround him, so you'll want to approach carefully. In many circumstances, this provides you a chance to place a brand new weapon, the crossbow, to good use. Not solely is it helpful for selecting off one in every of these key figures, but it's additionally useful should plenty of enemies charge you on horseback. In any case, after you have offed the key officer, it's possible you'll climb to the top of the nearby tower and torch it. Afterward, you mechanically take a leap of faith right into a hay bale or wagon of leaves conveniently placed beneath, whereas melodramatic organ chords signal the importance of your endeavor.


 Assasin's Creed Brotherhood Screenshots 


Assasins Creed Brotherhood Screenshot


Assasins Creed Brotherhood Screenshot


Assasins Creed Brotherhood Screenshot


Assasins Creed Brotherhood Screenshot



 Download Link 

Click Here To Download

If you don't have a uTorrent download the latest uTorrent 3.2.1 and install it, in order to install Assasin Creed: Brotherhood.

Free Full Download Age Of Empires III: The WarChiefs PC Games Ripped

Age Of Empires III The WarChiefs
Age Of Empires III: The WarChiefs | Mediafire

Age Of Empires III: The War Chiefs

Game Description

Age Of Empires III The WarChiefs LogoThe Age Of Empires III: WarChiefs Expansion introduces the Native American perspective, letting you play because the Iroquois, the Sioux, and the Aztecs. Age of Empires III: The WarChiefs does its greatest to shake up that formulation, even whereas it is sticking closely to it. This expansion introduces three new factions to the game, letting you play from the attitude of a few of the Native American tribes in the New World. In case you felt that the European civilizations have been a bit too similar to one one other in Age of Empires III, you won't get that sense with the Native American tribes. Probably the most "conventional" of the tribes is the Iroquois as a result of this tribe can carry its personal artillery into the fray. Even then, nifty new options, resembling a hearth pit, differentiate it from the European factions. The fire pit is a huge bonfire to which you'll be able to assign dancers, and it also offers special powers, such as injury bonuses to your units or the power to speed up the manufacturing of new villages. The extra villagers you assign to the hearth pit, the extra powerful are the effects. Then there are the plains-dwelling Sioux, which focus on horse items and help you conduct lightning-fast raids. It is easier to build up a large Sioux power in comparison with different factions thanks to the fact that the Sioux needn't assemble housing to boost the inhabitants cap. Lastly, the Aztecs lack horses of any kind, but this powerful faction makes up for it with fast-transferring and exhausting-hitting infantry items, such because the jaguar knight. Toss within the powerful new warchief hero unit, and these tribes can go toe-to-toe with the existing factions.

Age Of Empires III The WarChiefsThe WarChiefs Expansion adds a stable quantity of latest content material to the present sport, and while many of the new options provide interesting new methods to play and win the sport, it is truthful to say that followers of the collection will recognize the changes. The WarChiefs does a lot to shake up the method, however when you get all the way down to it, the tried-and-true Age of Empires gameplay remains pretty much intact, and the expansion presents extra depth and strategy to an already deep strategy experience. Ensemble hasn't made a bad expansion yet. Their strategy has been to pile on tons extra content with out actually making an attempt to throw in quite a lot of new features. Given that final year's Age of Empires III was fairly fantastic, it's no surprise that the builders aren't inclined to shake things up too much with the newest expansion, The WarCheifs. There are also a couple of missions that supply attention-grabbing useful resource problems. In some cases, you will solely be able to collect one resource and should depend on commerce and treasure to obtain the rest. When you can definitely rely on your marketplaces for this, the real trick to succeeding in restricted useful resource maps is to seize and hold the buying and selling posts. Some missions actually put a priority on grabbing the posts. It can be a real problem to hold onto them in the face of a extremely mobile enemy like the Sioux.

Trading posts also function closely into the brand new commerce monopoly victories accessible in multiplayer. Whenever a player (or workforce) owns more than half the posts on a map, they can purchase a monopoly. As soon as it is purchased, the other gamers have a set period of time to scale back the monopoly purchaser to fewer than half of the posts on the map. While trading post attacks have all the time been a feature of multiplayer games, this new victory condition makes for rather more anxious and vast-ranging thinking. Players who would like a extra leisurely recreation can take advantage of the new laptop-controlled truce durations that allow everyone develop in relative security for the first 10 to forty minutes of a game.

When Age of Empires III arrived final yr, it updated the famed real-time strategy sequence with beautiful new visuals, though the sequel performed it protected and supplied solely evolutionary enhancements to the collection' proven formula. You possibly can take management of one of many great colonial powers throughout the Age of Discovery, which meant constructing villages to reap sources and constructing forts, barracks, markets, partitions, and more. Meanwhile, armies that consisted of militias, muskets, canons, and extra tried to comb the enemy factions off of the map. The overall expertise ended up being very familiar to Age and actual-time technique veterans, though that did not cease it from being enjoyable and engaging.

Age Of Empires III The WarChiefsAlthough there are minor improvements to the graphics engine, The WarChiefs nonetheless seems great. The WarChiefs' campaign takes you on a short tour of early American history. In it, you'll continue the Black household saga by combating in the Struggle of Independence and zooming forward to Pink Cloud's Conflict, a Sioux rebellion, shortly after the American Civil War. The marketing campaign missions provide a mixture of challenges, from having to scavenge meals and supplies through the harsh winter at Valley Forge to establishing buying and selling outposts in the rugged Montana wilderness. The missions are stitched collectively by quick cutscenes, though the voice-over work and dialogue appear cheesy, particularly after you hear General George Washington ship lines that appear better match for a B-grade motion movie. Other than the lackluster voice performing, although, the rest of the presentation is impressive. The sumptuous graphics of Age of Empires III nonetheless look nice a year later, although there are not any noticeable visible improvements. Nonetheless, it is still fun to see the numerous ways in which cannon fire can tear buildings and buildings apart. In the meantime, the Native American tribes also look visually distinct, particularly when compared to the normal look of the Europeans--from the Aztec's pyramid architecture to the tepees of the Sioux. May be you also Like this Game ---->>> Age Of Empires 2: The Age OF Kings.


 Age Of Empires III Screenshots 


Age Of Empires III The WarChiefs Screenshot


Age Of Empires III The WarChiefs Screenshot


Age Of Empires III The WarChiefs Screenshot


Age Of Empires III The WarChiefs Screenshot


 Download Links 





Free Full Download Action Ball 2 PC Games - Mediafire

Action Ball 2 Download

Action Ball 2 Download

Action Ball 2 Download

Game Description

Action Ball 2 features everything gamers liked in regards to the authentic Brick Buster hit and more! Along with improved visuals and pulse-pounding audio, Action Ball 2 Game comes with four upgradeable paddles from which to select, four new enemy robots with which to do battle, 30 bonuses to use and more than 80 eye-dazzling phases! Play this breakout recreation to see if you happen to can handle the most popular brick-busting action you`ve ever seen!

The all-new Action Ball 2 PC Game is a no-holds barred arcade sport that blends the most well liked brick-busting action you've got ever seen with the thrilling battles of area shooters. As you utilize one in every of four selectable paddles to hit one or more balls toward eye-dazzling arrays of destructible objects, you will also must battle four new robots which are out to foil your efforts. One of many robots repairs destroyed bricks while one other fires missiles at your paddle! Action Ball 2 comes with more than 30 bonuses to capture and use, though not all of them are helpful. You can even apply four upgrades to your paddle, making you an unstoppable drive as you battle your solution to the final showdown. You may also enjoy the improved degree design, which is more clever this time by and features challenges not seen in different Breakout hits. So download Action Ball 2 today. We believe you'll discover it's one of the most addictive video games you've got ever played!

Soar the skies of thrilling, brick-busting excitement in Action Ball 2, the thrilling sequel to the hit arcade sport! Blast off in your paddle-outfitted ship and tackle relentless robots in degree after stage of dazzling fun. Action Ball 2 takes breathtaking, brick-busting motion to places it's by no means been with all-new bonuses, boss battles and way more! Choose from four completely different paddles, select strategic upgrades, and clear bricks in 150 wonderful levels. You'll be able to try the explosive fun with the free demo, but you'll need to play the total obtain model to really experience the intense brick-busing in Action Ball 2. Get it immediately!

Some Features

- New bosses to battle!
- Multiple paddle enhancements.
- Awesome levels to conquer.
- Break bricks in 150 amazing levels
- Take on five boss robots
- Choose from four paddle choices
- Catch and use over 30 powerful bonuses
- The exciting sequel to Action Ball

Action Ball 2 System Requirements

OS: Windows 2000/XP/Vista/7
CPU: 1.0 GHz
RAM: 256 MB
DirectX: 8.1
Hard Drive: 19 MB


 Action Ball 2 Screenshots 


Action Ball 2 Screenshot


Action Ball 2 Screenshot


Action Ball 2 Screenshot


Action Ball 2 Screenshot



 Mediafire Download 


Game Review - WarTune

Score +3/-6
From the website: "Featuring three unique classes, single and multi-player dungeons, PvP arenas, competitive battlegrounds, thousand-player boss battles, a robust guild system, and… farming, Wartune combines some of your favorite features from multiple game genres. Whether you consider yourself a casual gamer or a hardcore veteran, Wartune will keep you coming back for more."

The English version of WarTune is presently a partially converted version of their Chinese version, Divine Comedy. It is fully playable, but the conversion is far from complete (e.g., no mounts).

WarTune generally revolves around building up your character with stats and equipment, and like most MMO games there's a lot of gear you can get and upgrade. However, this also means that most of your time will be spent staring at your city or game interfaces rather than getting out in the game world. The game world is very limited as it is and 2.5D -- basically they are token places to look for special loot.

WarTune presently has significant complaints about certain player-versus-player systems such as their Battlegrounds team PvP where many players aren't truly participating but using an automated "Away From Keyboard" mode. Gameplay may never be changed as this is apparently a port of a presumably tried and true MMO.

We played two Mages to L28 and L31 respectively. Over the next few days, we'll present some tips for playing the game. For now, here are our initial impressions.
+ No shortage of things to do. Your time online can be busy for hours and at all hours of the day. If you really want to spend that much time. If you actually like what you are doing in the game (essentially just inching your character forward to more gear and more power), then you may not mind the repetitiveness. You can even be logged in and not do anything, and your character could still be doing something (e.g., collecting Stamina points in the Altar of Ennoblement.)
- Incredible amount of time-consuming, boring, grinding. There are so many things to do each day, and the system encourages you to do almost all of them for maximum daily free stuff. However, it all takes time and none of it helps you advance in the storyline very much. If you play this game, don't expect to follow the story quickly past level 30 -- and that's not very much story at all. (On the other hand, if you keep playing WarTune, you're not really playing for the story. You're playing to make a powerful character for the Arena.)
+- Artwork is nice overall, but very limited in variety, and only special equipment shows up differently in-game.
+ Not a lot to learn and easy to learn it. You can get into the game right away.
- Ludicrously unbalanced in various ways. For example, some of your highest daily experience point awards can come from (and I am not kidding) playing flash games like Whack-A-Mouse (mouse pops up, you hit it with a leg of ham) or QTE exercises (correctly press a sequence of arrow keys). A single short flash game can easily earn you more than a Multiplayer Dungeon run.
- Experience and rewards for doing inane things. For example, one of the tasks just about everyone does every day is speak in World Chat, because this advances a "Devotion" counter that gives you free stuff when you reach various point totals. Often, people don't have anything useful to say and type garbage.
- Accounts cannot be transferred to another server, or deleted. You only get one account per server. This means you must start over with a new community in a different server if you want to restart your character. This also means that at any one time, there may be hundreds of abandoned accounts on your server, and it's hard to say who's who.
- Not a lot to see. There aren't a lot of locations to visit, and once you hit level 25-30, it gets harder to gather proper resources and upgraded troops to access new maps. And new map are the only thing that changes the scenery. If you are there for the PvP arena, that's a different story. You'll probably not even care about the story except that you have to go through those motions every day to get the bonus experience, gold, and goods that come with doing more things.

Oblivion Mod Review - Reclaiming Sancre Tor


The Elder Scrolls IV: Oblivion Mod Review - Reclaiming Sancre Tor (ver 1.0.5)
Score: +3/-3

Summary: Major Blades faction expansion.

Why Get This: You like long quests involving running around and the Blades.

This mod sounds very promising, but the early game is extremely boring and with poor design choices. Could not continue because of a quest bug (?) and in any case lost confidence in the modder, in much the same way as I gave up on Golden Crest.
+ Major expansion to the Sancre Tor area. Full town and extensive Blades HQ.
+ Good use of dialogue overall.
+ Some portions of quests interesting, if implausible.
- Time-wasting base layout. There's an incredible amount of running around to get to the barracks and the training area and outside. Seriously: Get a teleport mod (like Advanced Mark and Recall) if you play this mod..

-- Implausible and stupidly time-wasting quests at the start.

    • During the escort quest, if you ask the captain to take the lead, he WALKS. It takes forever. You could instead scout the end location, choose to take the lead, and Fast Travel there. Duh. Why even bother making this a quest?
    • Early training quests are OK in concept, but the actual things you need to do waste your valuable time as a person (not your character's in-game time -- the real time you spend playing the game). In other words, pacing and quest planning is terrible.
      • You are asked to find skill books. Presumably other Blades before you have been tasked the same, so why can't you just ask them, instead of running around to find the correct villager to talk to, in order to get a referral to talk to someone else (and why the middleman?). And for one of the persons you need to find, it turns out he's a pathetic alcoholic who keeps rebuffing your attempts to speak with him. Why am I helping these losers when there are more critical, life-saving quests?
      • Once you find the skill books, you are told to read them and then you are tested on them in sparring. Only in the first book does the sparring session have anything marginally related to the book you find. The rest -- I have no idea what I'm supposed to do after reading the texts. Apparently the sparring session just goes on and on until you gain a level somewhere (?), which can be an extremely long time if your skills are high and you use a levelling slowdown mod like the one built into Oscuro's Oblivion Overhaul.
    This mod would have been nice if it didn't depend so much on the Main Quest being finished first. It could have been split into two parts: The training part based out of Cloud Ruler Temple as soon as Jauffre offers you a position with the Blades. You are probably still a newbie at that point and the Blades training would have been very appropriate to the character's inexperience. You can then be summoned later to do the rest of the quests once Sancre Tor is recovered.

    Tuesday, October 30, 2012

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    Oblivion Mod Review - Origin of the Mages Guild


    The Elder Scrolls IV: Oblivion Mod Review - Origin of the Mages Guild (ver 7.3.1)
    Score: +2/-2

    Summary: Mages Guild expansion.

    Why Get This: Expand the Mages Guild services.

    Mostly what you will interact with is new rooms in the Mages Guild and Arcane University. There's a lot of stuff to see, but barely anything interesting to do. There is a vampire lair that is basically a long dungeon crawl ending in powerful loot and made irritating by lore dumps to justify its existence.
    + A LOT of cosmetic content for the Mages Guild, including a lot of common sense things like magic classes and more spell vendors in the Arcane University. Unfortunately, it is mostly cosmetic. Interesting to see but you may hardly use it.
    + Some nice common-sense things happen to the Mages Guild after you become Archmage, like re-opening the Bruma Mages Guild.
    - Rather heavy-handed with the info/lore dumps. However, if you are a lore fan then you may find a lot of this rather interesting.
    - Some of the quests after you become Archmage are inane -- like running around to find candidates for the Council of Mages. You are the Archmage. You are probably also the Champion of Cyrodiil. Why are you doing gofer work? Send a lackey! (You in fact do get an Assistant, but can you send her? No.) All the quests prior to being Archmage are far more interesting than any quest this mod offers.

    Oblivion Mod Review - The Duelists


    The Elder Scrolls IV: Oblivion Mod Review - The Duelists (ver 0.96)
    Score: +2/-2

    Summary: One-on-one fights with high-level characters.

    Why Get This: You like running into fights with tough characters.

    This mod sprinkles characters throughout vanilla locations that can provoke or be provoked into duels.
    + Fights have some dialogue or scripting to them. Some are simple but others have a bit more story. The overall experience is that each is an encounter, rather than just another fight with a hostile NPC in the wilds.
    + Smooth integration into the game world. They generally blend into the general populace. If you've never played Oblivion before, you wouldn't even know it. Unfortunately, the duelists are meant for high to very high level characters and you are advised not to install this mod until much later. Most of the duels require talking to someone first, however.
    - Uses some quest characters and intercepts their dialogue so that this mod's dialogue comes first. May or may not break quests. Chancellor Ocato referring to you as the Champion of Cyrodiil before you finish the Main Quest is probably the most obvious error here.
    - Some fights are crazily overpowered, like a level 75 vampire. However, by level 15, if not 20+, you generally have a lot of weapon, spell, and potion options available to you and if you take time to assemble your resources, you are probably even more crazily overpowered. Still, this could have used levelling.

    Saturday, October 27, 2012

    Download Free The Sims 1 PC Games Full Version | Mediafire

    The Sims 1 PC Game Full Version
    The Sims Game Full Version Download

    The Sims 1 PC Game
    Game Description
    The Sims 1 PC Game Full VersionThe Sims is about creating, managing, and controlling the lives of tiny computerized people who dwell in miniature homes. The game's wonderful music and sound results, detailed scenery, cleverly animated characters, and equally clever writing go a long way towards fulfilling this intriguing premise. The sport's credit score, essentially the most objectionable factor about these occasional limits is how starkly they contrast with the otherwise great freedom you must lead your sims' lives. Yet although you may exercise a substantial amount of management over your sims' habits and life, The Sims actual gameplay is somewhat restricted in some respects - both by odd inconsistencies or by precise restrictions placed in your actions. 

    At a glance, The Sims seems fairly good, if plain. The sport itself takes place entirely inside a small suburb just outdoors SimCity, and the streets, houses, and fixtures are all colorful and detailed - and all in a mode in line with the SimCity games. At first, the totally polygonal characters may look no higher than the scenery. But when you depart them alone for even a few minutes, your sims will do all kinds of things; they'll dance to the radio's music, hunker down in front of the TV, or strike up a conversation. And when your sims start doing something, they'll achieve this with expressive animation that lends them a substantial amount of personality. When the music is playing, sims dance the Charleston together; TV-watching sims will lean ahead and gaze intently on the display screen or chortle out loud; and conversing sims will gesticulate appropriately as they chat, dish out insults, inform jokes, and more.

    Even supposing the actual dialogue among the many recreation's inhabitants is made to sound like complete gibberish, The Sims sounds superb overall. You can't make out exactly what they're saying, however you can easily infer their intentions from the tone of their voices. Sims will communicate, then pause and clear their throats while they're pondering of what to say subsequent, yelp in pain when they minimize themselves preparing a meal, or tell naughty limericks as jokes. Sims additionally interact with their surroundings, and every thing from espresso makers to bogs sounds reasonable, clear, and in some cases downright hilarious, like the slapstick noises of the TV cartoons. The Sims music can also be excellent; although much of it consists of vapid simple-listening, these unassuming tunes present a perfect ironic distinction in the background towards whatever havoc your sims are wreaking on heart stage.

    Your Sims can get into all types of trouble depending on what decisions you make in their design and actions. You can start the sport with a pre-generated household of sims or create your own utilizing various completely different 3D fashions, more of that are always being made accessible on Maxis' internet site. Every sim has five personality attributes (neat, outgoing, active, playful, and good) which assist decide the sim's persona and the way appropriate he'll be with other sims. Every sim also has six learnable skills (cooking, mechanical, charisma, body, logic, and creativity), which not solely have an effect on the way a sim interacts together with his fellow sims but in addition how properly he could make use of the objects in his house and the way effectively he can carry out his job. There are ten profession paths accessible in The Sims; each is greatest served with a sim educated in a particular combination of the six skills. When you find a job in the daily paper or on-line via a pc, your sim might be picked up by a carpool at a certain time every day. Getting a job is advisable, since it's really the one means for your sims to herald a gradual revenue to purchase more stuff.

    The Sims System Requirements
    Operating system: Windows 95/98/xp
    Sound card: Directx 7.0 compatible
    Processor: 233 MHz
    DirectX: Version 7.0
    Memory: 64 MB RAM
    Input: Keyboard, Mouse
    Hard Drive: 1.4GB
    CD-DVD: 4 speeds
    Graphics: 2MB


     The Sims Screenshots 

    The Sims 1 Screenshot


    The Sims 1 Screenshot


    The Sims 1 Screenshot


    The Sims 1 Screenshot



     The Sims Mediafire Links 

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