Tuesday, October 30, 2012
Oblivion Mod Review - The Duelists
The Elder Scrolls IV: Oblivion Mod Review - The Duelists (ver 0.96)
Score: +2/-2
Summary: One-on-one fights with high-level characters.
Why Get This: You like running into fights with tough characters.
This mod sprinkles characters throughout vanilla locations that can provoke or be provoked into duels.
+ Fights have some dialogue or scripting to them. Some are simple but others have a bit more story. The overall experience is that each is an encounter, rather than just another fight with a hostile NPC in the wilds.
+ Smooth integration into the game world. They generally blend into the general populace. If you've never played Oblivion before, you wouldn't even know it. Unfortunately, the duelists are meant for high to very high level characters and you are advised not to install this mod until much later. Most of the duels require talking to someone first, however.
- Uses some quest characters and intercepts their dialogue so that this mod's dialogue comes first. May or may not break quests. Chancellor Ocato referring to you as the Champion of Cyrodiil before you finish the Main Quest is probably the most obvious error here.
- Some fights are crazily overpowered, like a level 75 vampire. However, by level 15, if not 20+, you generally have a lot of weapon, spell, and potion options available to you and if you take time to assemble your resources, you are probably even more crazily overpowered. Still, this could have used levelling.
Labels:
elder scrolls,
game review,
mod,
oblivion
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