Tuesday, September 18, 2012
Oblivion Mod Review - The Underdark
The Elder Scrolls IV: Oblivion Mod Review - Underdark (ver 1.1)
Score: +2/-5
Summary: Very large worldspace. Annoying to navigate.
Why Get This: Run around a lot. Kill things sometimes.
This is a large and promising mod that is obviously meant to give you a Dungeons & Dragons Underdark experience. However, the overall difficulties in actually finding anywhere interesting to go make this mod very annoying and a time-waster.
+ Huge worldspace to explore.
+ Quite a few quests that don't emphasize killing or simple "Fedex" style delivery/fetching.
- Irritating autoload feature for area transitions. This makes actually finding area transitions hard as area transitions in vanilla Oblivion are marked with doors on your map.
- No fast-travel map markers, which are important to locate landmarks and to avoid tedious running around. And this mod uses large worldspaces with a heck of a lot of running around.
- Ridiculous Health inflation on creatures. Driders, for example have 85 health per level. A mere level 10 drider therefore has 850! Nowhere as bad as Deathtrap Dungeon's thousands-of-Health, though.
- Vast, repetitive landscapes with not a lot of interesting sites.
- Mostly all that there is to do is kill. Pretty much everything is hostile to you.
Labels:
elder scrolls,
game review,
mod,
oblivion
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